Meal Boxes pre-packed · 1/8 SCU box is yours to keep
Add-ons ride in the pilot's backpack · up to per order · boxes only
How it works
- Hours: weekdays 6–9 PM Eastern, weekends 2–9 PM Eastern. Ordering is switched off outside those hours so nobody waits on a box that isn't coming.
- Place the order. A pilot claims it in dispatch and sends you a friend request in-game.
- Every 5th order ships free for verified accounts (orders up to 50,000 aUEC). Accounts are optional; see the Account tab. We remember your handle and your order count, nothing else. Ask any pilot to wipe it.
- Pilot flies to you, hands over the box and bag. You pay the pilot directly via mo.Trader. Tips welcome.
- Bulk crates (orgs, bunker groups): 1 SCU of whatever you want, flown into your hangar while you're in it. See the Courier tab.
- We come to your shard. If we're not on it already, the pilot hops over; you never have to relog.
No catalogue. If it's sold at a kiosk in Stanton, we'll fetch it. If you own it, we'll move it.
Personal shopper
Name the item and where you'll be. We buy it and bring it. Item at kiosk cost, pre-paid to the pilot before they buy.
Point-to-point
You sold something. We pick it up from the seller and deliver it to the buyer. We never touch the sale money.
Hangar drop
A 1 SCU crate of whatever you want, flown into your hangar while you're there. You party-lead, we land, we offload. Ammo, meds, food, components. Orgs welcome.
Request
Courier rules
- Ships can't be transferred. Anything else you can hold or box, we can move.
- Hangars are instanced, so hangar drops need you present: make the pilot a party member, open your hangar, and we land inside. If that's misbehaving on a given patch, we meet on a station pad instead.
- Shopping and hangar drops are pre-paid for the item cost. Fee and tip on delivery. The pilot won't buy until the transfer lands.
- Point-to-point: seller pays the courier fee up front, buyer pays the seller directly. We are not escrow and won't referee a sale.
- Value capped at 50,000 aUEC per run, for shopping and point-to-point alike. Bigger than that: we split it into pre-paid legs, or you buy it yourself and we move it. Pilots quote the kiosk price in Discord before you send anything.
- Big ship components and weapons are crate jobs — Nomad or Cutlass, not a backpack. Expect the 1 SCU tier.
- Legal items only. Flagged stolen goods scan like contraband; if you're not sure, say so.
- First-time customers: named locations only (station, city, outpost, hangar). No deep-space meets.
Account optional · unlocks the perks
An account is your in-game handle and a PIN you pick. That's the whole thing: no email, no password reset, nothing to leak. It gets you:
- Every 5th order ships free (orders up to 50,000 aUEC), once your handle is verified.
- Your handle filled in automatically, your order count remembered.
- Pilots use the same account to clock in.
Rules
- Pilots are unarmed. They carry the order, a tractor tool, and a MedPen. There is nothing on them worth killing for.
- Aggression against a pilot (attacking, kidnapping, theft, baiting into an ambush) is a 30-day service ban. Second offense is permanent. Handles are logged.
- Pilots will leave immediately if a weapon is drawn or the LZ looks staged. No refund, no argument.
- Hazard zones (bunkers, active fights, contested outposts) carry a hazard fee. Clear the LZ before the pilot arrives; we'll still come, but the fee covers the risk.
- Pilots always get paid. If a customer doesn't pay, All Drop covers the pilot's cost and the customer is blacklisted.
- Add-ons are capped at 20 per order and only ship with a box. Pens capped at 10 each. Bigger than that is a crate quote.
- Stanton only for now. Pyro and Nyx by quote, and we will probably say no.
- Legal cargo only.
Fly for us
You keep 100% of what the customer pays. We provide dispatch, the brand, the rules, and a guarantee you get paid. You need a ship that can land anywhere, a tractor tool, and patience with elevators.
Pilot sign-up and the cost sheet live on Discord. Discord invite coming soon.